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Cleric - class guide and spell list

Healer · 12 spells

The Cleric is the support class: it keeps a party alive and strips harmful effects. Below is its full kit: every spell, the level that unlocks it, its mana cost and cooldown.

Cleric at a glance

  • Role - Healer
  • Starter kit - Apprentice Wand, 3x Small HP Potion and 5x Small MP Potion
  • Proficiency bonus - +20% Magic experience, +20% Wand experience and +10% Shielding experience
  • Spells - 12, the last one unlocking at level 30

Cleric spells by level

LevelSpellManaCooldown
1Dodge RollSelf · Roll in your movement direction, briefly immune to damage.52.5 s
2Holy SmiteSingle target · Smite enemy with holy energy, dealing magic damage.305 s
3Light HealSelf · Heals the ally you have targeted, or yourself, for a small amount of health.205 s
5Medium HealSelf · Heals the ally you have targeted, or yourself, for a moderate amount of health.458 s
8Holy NovaArea · Burst of holy light, damaging every enemy around you.4510 s
10Holy FireSingle target · Set the target alight with holy fire. It keeps burning for 6 seconds.509 s
12Divine WrathSingle target · Call down divine fury on a single enemy.607 s
15Group HealArea · Heal yourself and all nearby allies and remove their negative effects.6012 s
18AtonementSingle target · Strike the target with judging light and heal yourself for half the damage dealt.5510 s
21Lance of LightArea · Hurl a lance of light straight ahead, piercing every enemy in its path.7012 s
25Healing RainArea · Create healing rain that restores health to allies over time.9020 s
30Divine InterventionSelf · Fully heal yourself and become immune for 3 seconds.150300 s

Spells unlock on their own as your hero levels up and land in the spellbook, next to the ones you already know.

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