ENVARA Alpha

ENVARA beginner's guide - your first hour

How to move, fight and use your spells, what the rookie trial asks of you, and where to go once it is done.

Getting in

Create a free account on the homepage, make a hero and press play. There is nothing to download: the game loads in the tab you are already in, on a computer or on a phone. Your hero washes ashore on a small island of their own after a shipwreck - the first quests happen there, and the village is a short boat ride away.

ENVARA screenshot: heroes at the well in the Start Valley village
The village in Start Valley, a short boat ride from your island.

Controls on a computer

  • Move - W A S D or the arrow keys, or click the ground to walk there. Hold Shift to walk slowly.
  • Fight - click a creature to target it, then walk up to it. Your hero strikes once it is in reach. Esc drops the target.
  • Spells and items - keys 1 to 9, or click a hotbar slot. Open the Spellbook and drag spells onto the hotbar.
  • Windows - C Character, I Inventory, P Spells, K Bestiary, M Map, O Friends.
  • World - E for loot and boards, F for portals, B for a bonfire.

Controls on a phone

  • Move - drag the joystick, or tap the ground to walk there.
  • Fight - tap a creature, or tap the attack button to hit the nearest enemy.
  • Spells - your skills sit around the attack button; tap one to use it.
  • Menu - the menu button opens Hero, Bag, Skills, Map and Settings.

More on touch play: ENVARA on mobile. You can replay the controls guide in the game at any time under Settings, Controls.

ENVARA screenshot: a party fighting foxes and a boar in a flower meadow
Target a creature, walk up to it and your hero strikes.

The rookie trial, step by step

The first quest line is a 7-step tour of what is done where. A tracker on screen always shows the current step, and the quest journal keeps the whole chain.

  1. Wake up on the beach of your own private island and talk to its keeper, Old Maren.
  2. Drive off the fox raid at the Chicken House with the club she hands you.
  3. Run Maren's first three errands: the chest in the keeper's cottage, feed for the hens and fresh eggs, and the wreckage on your beach.
  4. Cook your first meal at a bonfire and show it to Maren.
  5. Open the old master's chest and choose your class: Guardian (tank), Cleric (healer), Ranger (ranged damage) and Mage (magic damage).
  6. Take the dinghy across the water to the village in Start Valley and find Captain Rowan at the docks.
  7. Run your first expedition in the Wild Forest and report back to Rowan.

Choosing a class

There are 4 classes. The Guardian is the front-line class: it takes the hits so the rest of the party does not have to. The Cleric is the support class: it keeps a party alive and strips harmful effects. The Ranger is the bow class: it deals damage from a distance and stays out of reach. The Mage is the spellcaster: it deals magic damage from range. Each one opens its own spellbook as you level - see the class pages for every spell and the level that unlocks it.

What to do after the trial

  • Walk further - Start Valley, the Wild Forest and the Swamp are joined by real roads, and the creatures hit harder the further out you go. The bestiary lists all 21 of them.
  • Push expeditions - five hand-tuned tiers, then a ladder with no last rung.
  • Hunt bosses for sets - each boss drops its own item set.
  • Build up your island - buildings, farm plots and friends you invite.
  • Train by doing - proficiencies level from use, in combat and in crafts such as cooking, alchemy, mining and fishing.

Quick answers

Do I have to pick a class right away?

No. You start the rookie trial as a plain adventurer and choose between Guardian, Cleric, Ranger and Mage part-way through it.

Do I need to install anything?

No. ENVARA runs in a browser tab on a computer or a phone; an account is all you need.

How do I attack?

Click or tap a creature to target it and walk up to it. Your hero strikes on its own once the target is in reach.