ENVARA beginner's guide - your first hour
How to move, fight and use your spells, what the rookie trial asks of you, and where to go once it is done.
Getting in
Create a free account on the homepage, make a hero and press play. There is nothing to download: the game loads in the tab you are already in, on a computer or on a phone. Your hero washes ashore on a small island of their own after a shipwreck - the first quests happen there, and the village is a short boat ride away.
Controls on a computer
- Move - W A S D or the arrow keys, or click the ground to walk there. Hold Shift to walk slowly.
- Fight - click a creature to target it, then walk up to it. Your hero strikes once it is in reach. Esc drops the target.
- Spells and items - keys 1 to 9, or click a hotbar slot. Open the Spellbook and drag spells onto the hotbar.
- Windows - C Character, I Inventory, P Spells, K Bestiary, M Map, O Friends.
- World - E for loot and boards, F for portals, B for a bonfire.
Controls on a phone
- Move - drag the joystick, or tap the ground to walk there.
- Fight - tap a creature, or tap the attack button to hit the nearest enemy.
- Spells - your skills sit around the attack button; tap one to use it.
- Menu - the menu button opens Hero, Bag, Skills, Map and Settings.
More on touch play: ENVARA on mobile. You can replay the controls guide in the game at any time under Settings, Controls.
The rookie trial, step by step
The first quest line is a 7-step tour of what is done where. A tracker on screen always shows the current step, and the quest journal keeps the whole chain.
- Wake up on the beach of your own private island and talk to its keeper, Old Maren.
- Drive off the fox raid at the Chicken House with the club she hands you.
- Run Maren's first three errands: the chest in the keeper's cottage, feed for the hens and fresh eggs, and the wreckage on your beach.
- Cook your first meal at a bonfire and show it to Maren.
- Open the old master's chest and choose your class: Guardian (tank), Cleric (healer), Ranger (ranged damage) and Mage (magic damage).
- Take the dinghy across the water to the village in Start Valley and find Captain Rowan at the docks.
- Run your first expedition in the Wild Forest and report back to Rowan.
Choosing a class
There are 4 classes. The Guardian is the front-line class: it takes the hits so the rest of the party does not have to. The Cleric is the support class: it keeps a party alive and strips harmful effects. The Ranger is the bow class: it deals damage from a distance and stays out of reach. The Mage is the spellcaster: it deals magic damage from range. Each one opens its own spellbook as you level - see the class pages for every spell and the level that unlocks it.
What to do after the trial
- Walk further - Start Valley, the Wild Forest and the Swamp are joined by real roads, and the creatures hit harder the further out you go. The bestiary lists all 21 of them.
- Push expeditions - five hand-tuned tiers, then a ladder with no last rung.
- Hunt bosses for sets - each boss drops its own item set.
- Build up your island - buildings, farm plots and friends you invite.
- Train by doing - proficiencies level from use, in combat and in crafts such as cooking, alchemy, mining and fishing.
Quick answers
Do I have to pick a class right away?
No. You start the rookie trial as a plain adventurer and choose between Guardian, Cleric, Ranger and Mage part-way through it.
Do I need to install anything?
No. ENVARA runs in a browser tab on a computer or a phone; an account is all you need.
How do I attack?
Click or tap a creature to target it and walk up to it. Your hero strikes on its own once the target is in reach.