ENVARA Alpha

ENVARA classes - Guardian, Cleric, Ranger and Mage

4 classes and 48 class spells. Each class has its own role, starter kit and a spellbook that fills in as you level.

Choose a class

Guardian

The Guardian is the front-line class: it takes the hits so the rest of the party does not have to. It starts with a Rusty Sword, a Wooden Shield and 5x Small HP Potion and learns 12 spells, from Dodge Roll at level 1 to Earthshatter at level 30. Guardian spell list

Cleric

The Cleric is the support class: it keeps a party alive and strips harmful effects. It starts with a Apprentice Wand, 3x Small HP Potion and 5x Small MP Potion and learns 12 spells, from Dodge Roll at level 1 to Divine Intervention at level 30. Cleric spell list

Ranger

The Ranger is the bow class: it deals damage from a distance and stays out of reach. It starts with a Short Bow and 4x Small HP Potion and learns 12 spells, from Dodge Roll at level 1 to Nature Wrath at level 30. Ranger spell list

Mage

The Mage is the spellcaster: it deals magic damage from range. It starts with a Apprentice Wand, 6x Small MP Potion and 2x Small HP Potion and learns 12 spells, from Teleport at level 1 to Arcane Barrage at level 30. Mage spell list

How classes work in ENVARA

A class decides your spellbook and which proficiencies grow fastest, but proficiencies themselves level from use: swing a sword and melee goes up, block and shielding goes up.