ENVARA classes - Guardian, Cleric, Ranger and Mage
4 classes and 48 class spells. Each class has its own role, starter kit and a spellbook that fills in as you level.
Choose a class
GuardianTank · 12 spells
ClericHealer · 12 spells
RangerRanged damage · 12 spells
MageMagic damage · 12 spells
Guardian
The Guardian is the front-line class: it takes the hits so the rest of the party does not have to. It starts with a Rusty Sword, a Wooden Shield and 5x Small HP Potion and learns 12 spells, from Dodge Roll at level 1 to Earthshatter at level 30. Guardian spell list
Cleric
The Cleric is the support class: it keeps a party alive and strips harmful effects. It starts with a Apprentice Wand, 3x Small HP Potion and 5x Small MP Potion and learns 12 spells, from Dodge Roll at level 1 to Divine Intervention at level 30. Cleric spell list
Ranger
The Ranger is the bow class: it deals damage from a distance and stays out of reach. It starts with a Short Bow and 4x Small HP Potion and learns 12 spells, from Dodge Roll at level 1 to Nature Wrath at level 30. Ranger spell list
Mage
The Mage is the spellcaster: it deals magic damage from range. It starts with a Apprentice Wand, 6x Small MP Potion and 2x Small HP Potion and learns 12 spells, from Teleport at level 1 to Arcane Barrage at level 30. Mage spell list
How classes work in ENVARA
A class decides your spellbook and which proficiencies grow fastest, but proficiencies themselves level from use: swing a sword and melee goes up, block and shielding goes up.