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Guardian - class guide and spell list

Tank · 12 spells

The Guardian is the front-line class: it takes the hits so the rest of the party does not have to. Below is its full kit: every spell, the level that unlocks it, its mana cost and cooldown.

Guardian at a glance

  • Role - Tank
  • Starter kit - Rusty Sword, Wooden Shield and 5x Small HP Potion
  • Proficiency bonus - +20% Boxing experience, +20% Melee experience and +20% Shielding experience
  • Spells - 12, the last one unlocking at level 30

Guardian spells by level

LevelSpellManaCooldown
1Dodge RollSelf · Roll in your movement direction, briefly immune to damage.52.5 s
2Shield BashSingle target · Bash enemy with your shield, dealing damage.156 s
3ChargeSingle target · Rush to your target and strike it.108 s
5FortifySelf · Reduce incoming damage by 30% for 10 seconds.3030 s
8ShockwaveArea · Slam the ground, damaging every enemy around you.3010 s
10ExecuteSingle target · A finishing strike. Deals double damage to an enemy below 30% HP.258 s
12Crushing BlowSingle target · A heavy overhead strike with increased critical chance.3010 s
15WhirlwindArea · Spin three times, striking every enemy around you with each turn.3514 s
18Leap SlamArea · Leap at your target and slam the ground, damaging every enemy where you land.3016 s
21Ground RendArea · Tear the ground open in front of you, damaging every enemy in the wedge.3514 s
25UnbreakableSelf · Become immune to all damage and effects for 5 seconds.150300 s
30EarthshatterArea · Shatter the earth around you, dealing massive damage to every enemy nearby.7045 s

Spells unlock on their own as your hero levels up and land in the spellbook, next to the ones you already know.

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