Guardian - class guide and spell list
Tank · 12 spells
The Guardian is the front-line class: it takes the hits so the rest of the party does not have to. Below is its full kit: every spell, the level that unlocks it, its mana cost and cooldown.
Guardian at a glance
- Role - Tank
- Starter kit - Rusty Sword, Wooden Shield and 5x Small HP Potion
- Proficiency bonus - +20% Boxing experience, +20% Melee experience and +20% Shielding experience
- Spells - 12, the last one unlocking at level 30
Guardian spells by level
| Level | Spell | Mana | Cooldown |
|---|---|---|---|
| 1 | Dodge RollSelf · Roll in your movement direction, briefly immune to damage. | 5 | 2.5 s |
| 2 | Shield BashSingle target · Bash enemy with your shield, dealing damage. | 15 | 6 s |
| 3 | ChargeSingle target · Rush to your target and strike it. | 10 | 8 s |
| 5 | FortifySelf · Reduce incoming damage by 30% for 10 seconds. | 30 | 30 s |
| 8 | ShockwaveArea · Slam the ground, damaging every enemy around you. | 30 | 10 s |
| 10 | ExecuteSingle target · A finishing strike. Deals double damage to an enemy below 30% HP. | 25 | 8 s |
| 12 | Crushing BlowSingle target · A heavy overhead strike with increased critical chance. | 30 | 10 s |
| 15 | WhirlwindArea · Spin three times, striking every enemy around you with each turn. | 35 | 14 s |
| 18 | Leap SlamArea · Leap at your target and slam the ground, damaging every enemy where you land. | 30 | 16 s |
| 21 | Ground RendArea · Tear the ground open in front of you, damaging every enemy in the wedge. | 35 | 14 s |
| 25 | UnbreakableSelf · Become immune to all damage and effects for 5 seconds. | 150 | 300 s |
| 30 | EarthshatterArea · Shatter the earth around you, dealing massive damage to every enemy nearby. | 70 | 45 s |
Spells unlock on their own as your hero levels up and land in the spellbook, next to the ones you already know.